My journey into the world of art began with a degree in Graphic Design, but I quickly realized the static nature of the field didn’t quite fit. I was drawn to the energy of movement and storytelling, especially through the lens of sci-fi and animation. That passion led me to Ringling College of Art and Design, where I earned a B.F.A. in Computer Animation with a Minor in Photography.
From there, I dove into the VFX world, working on commercials, stereoscopic ride films, and special venue content. A stint in the gaming industry further broadened my skill set, exposing me to cinematic pipelines, motion capture, and Unreal workflows. Eventually, I returned to my VFX roots, embracing the fast-paced, highly collaborative world of visualization.
Most recently, I served as a Senior Supervisor at MPC, where I led teams on high-profile projects, refining my expertise in previs, postvis, and techvis. Prior to that, I spent nearly seven years at The Third Floor contributing to major franchises, including several Marvel Cinematic Universe films, often in senior and supervisory roles. I also led teams at Halon Entertainment, where I built a reputation for fostering a collaborative, artist-first environment that consistently delivered top-tier results.
Client relationships have always been at the heart of my approach. I’ve been fortunate to receive consistent, positive feedback, often being personally requested for projects. Whether guiding a team or collaborating directly with filmmakers, I believe great supervision is a mix of mentorship, creativity, technical finesse, and trust.
Currently, I’m taking time to explore and integrate new AI-driven creative tools and workflows, staying on the cutting edge of technology to evolve both my artistic and technical capabilities.
If you’re looking for a seasoned visualization supervisor with a deep understanding of storytelling and emerging tech, I’d love to connect. Let’s bring your vision to life.